Over the past few days, the development team has been hard at work creating a new gamemode: BlockWars!
BlockWars is combined fort-building, pvp, and capture the flag. There are two teams, red and blue, which fight to capture the other team's flag as many times within the time limit.
The game is split into two phases: build and fight. During the build phase, all players get some blocks in order to build a fort to protect their flag. During the fight phase, players fight over the flags.
Fighting involves kits (classes, if you prefer). Some kits will be VIP ...
Thimble is a small game we made, mostly to test new technology we've done behind-the-scenes (Credits, ChunkLib, Stats stuff like that). However, given that some staff members (cough.. cough..) suggested that it would be nice for a public release, we've decided to do just that.
Here's how to play. (we'll make an actual tutorial sometime)
Given that it is indeed in testing, we're opening it up to all premium, VIP, and staff members.
Our version has been spruced up to include an "enhanced" mode with bonuses, a relaxed "casual" mode, and of course, it's ...
Chunk Credits are now deployed! You can use
/credits to get the current amount of credits you have.
Right you can you can only earn them in MinerWare (and 2 other unreleased games we are deploying soon), however we are adding the ability to spend them soon!